Art After Dark: PLAYDATE on the LAWN

Smaller cas Artafterdark logo 2019-2

Why PLAY?

Play reinvents the rules, stimulates innovation, and is a catalyst for creativity. Play empowers players, rewards misbehavior and negotiates conflict. Escape conformity, experiment, explore, and celebrate truly exceptional toy design for all ages at PLAYDATE! DESIGNxRI and the Newport Art Museum are thrilled to welcome “tools for the imagination” designer Cas Holman for a hands-on community playdate and designer presentation. We’ll collaborate on a giant Rigamajig contraption on the Museum’s Bellevue Avenue lawn constructed out of Holman’s award winning Rigamajig toy/tool parts, and then learn about Cas Holman’s career, projects, and design philosophy.

Good toys make good people! Come PLAY!

Join us for a Guided Preview Tour of the Museum’s upcoming exhibit Forever Young: Representations of Childhood and Adolescence. Playdate on the Lawn 5-8pm Guided Museum Tour 6pm Speaker Presentation 7pm Admission is free. Cash bar and light refreshments will be available. Newport Art Museum’s Art After Dark program is generously sponsored by Matouk and Bank Newport.


These events are being recorded and photographed. By attending, you give your consent to be photographed, filmed, taped, and/or recorded.

 

Cas Holman

Founder and Head of Design, Heroes Will Rise

Cas Holman is a Providence and Brooklyn based designer and educator. Her designs explore the intersection of play, learning and creativity and are used in K-12 classrooms, playgrounds, children’s museums, and public parks around the world. Cas spent the last 15 years immersed in play, education and imagination. Through her company Heroes Will Rise, she designs and manufactures tools for imagination that use manipulatable parts and pieces inspiring constructive play, imaginative forms, and cooperative interactions between people. Abstract in their identity, these tool/toys encourage children and adults to imagine the origin and story of the toy as well as how to use it. “What is it?” and “What does it do?” are answered through playing with intuitive details, play prompts, and semiotic clues, making the instructions implicit in the tool/toy. Cas is an Associate Professor of Industrial Design at the Rhode Island School of Design (RISD) and prototypes her playthings on five acres known as Camp Fun. Cas travels the globe to collaborate with thought and industry leaders in early education, curriculum design, public open space, and childhood advocacy. Her inspiring collaborators and clients include KaBOOM!, Cheng Xueqin, founder of Anji Play (Anji, China), Friends of the High Line (NYC), the 14th St Y Preschool and Jewish Community Center (NYC), and Lego Education (DK). www.casholman.com